![]() ![]() The KV-1 was feared by the Germans because its armour was too thick for their standard shells. He was absolutely right – the BT-7 was discovered 10 metres (33ft) away from the current spring. Vladimir suggested that the tank had been blocking the spring and the water had found a new route. Older locals said the vehicle had sunk into soft ground near a spring, but nobody knew the exact location. One day, some people asked him to find and lift up a BT-7 tank, that had been stuck in the marshes since 1942. Some years ago Vladimir Yakushev worked as a collective farm engineer. The world’s biggest plane may have a new mission.The pilot who stole a secret Soviet jet.The family, the Yakushevs are the most famous “tank-hunters” in Belarus. ![]() With photographer Anton Skyba, I was able to witness one heavy Soviet tank, a KV-1, being restored after its recovery – and its participation in a re-enactment of a World War Two battle. One Belarusian family has been looking for tanks littered all over the country’s vast marshes and restoring them. Now, more than 75 years after the fighting, both Soviet and German tanks are being lifted from the marshes in Belarus. Huge battles were fought, leaving the land strewn with dead bodies and ruined machines. German tanks roared across the Soviet border giving the enemy no time to recover.Īs the Soviets reeled under the surprise attack, the most powerful German formations swept through what is now Belarus. When the German army attacked the Soviet Union in the summer of 1941, tanks were a crucial factor in their initial success. What you won’t find is any reference to, well, you-know-what. You’ll find everything from the story about the world’s greatest space mission to the truth about whether our cats really love us, the epic hunt to bring illegal fishermen to justice and the small team which brings long-buried World War Two tanks back to life. We’ll be revisiting our most popular features from the last three years in our Lockdown Longreads. So now we’re dedicating a series to help you escape. Please comment and share this tutorial while all credit goes to Bethesda Softworks and KONAMI for sample models.BBC Future has brought you in-depth and rigorous stories to help you navigate the current pandemic, but we know that’s not all you want to read. So to fix TURRET, WHEEL, HATCH and similar entities radius and animation, adjust PIVOT ROTATION and PLACEMENT: if your placed GUN shots from backside instead of front and your placed WHEELS move in wrong direction then its due to PIVOT ROTATION and DIRECTION), for example if you place that pivot outside of wheel, then your wheel will be move in that wrong direction. Follow quick fix for wrong placement of OBJECTS, as pivots are actually the pointers which decide the center and DIRECTION of entity (e.g. You also have to make sure that all objects whom you want to play vertex based animation with CommonMesh argument, must have ID or else animation wont play upon them, for example if you want to have vertex based animation on Machine Gun, then you have to give it id in PROPERTIES > USER DEFINED as ID=mgun along with CommonMesh argument. After completion of your ENTITY, You must have to manually REPLACE "Poly" command line with "CommonMesh" in each object PROPERTIES > USER DEFINED or else 3d Max MODIFIERS will not effect on ANIMATIONS or VERTEX based animations will not play upon entity. = path ID from where or where not this entity can go, there are different pather Id which change vehicle path pattenĮxplanation: Now if you remind back we placed VISOR at driver seat, that POINTER will now going to placed by that argument, so does other pointers got connected in game by that way, thats why I highly recommend to take screen shot of SCHEMATIC at the time of entity setup. (include "/properties/selection/vehicle.inc" scale(0.7)) Tutorial with Sample and 3d Max Script for MOW.rar > Vehicle Porting Tutorial > resource > entity > -vehicle > fallout_bike > fallout_f Open following file from tutorial files to have understanding of entity setup ![]()
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